<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-144984561353129342</id><updated>2011-07-07T17:33:49.169-07:00</updated><title type='text'>BLACKLIST</title><subtitle type='html'>Team Fortress Theory for Intellectuals.
By Team Black Orchid</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-5829768255501959131</id><published>2010-03-23T04:01:00.000-07:00</published><updated>2010-03-23T04:28:09.835-07:00</updated><title type='text'>Still alive.</title><content type='html'>As you guys can probably see, there hasn't been a visible update since the 18th of January. So, Happy New Year, Happy Valentines Day, Gong Xi Fa Cai and Happy Founders Day together.&lt;br /&gt;&lt;br /&gt;It's apparent that we've all been pretty damn busy with our real lives as usual. Uni dudes (and dudette, I'm looking at you Selr) have uni, army kids have army and for the rest of us, as the Peon puts it: "Work-work".&lt;br /&gt;&lt;br /&gt;Which brings me to justify why I'm posting all of a sudden.&lt;br /&gt;&lt;br /&gt;Before I receive 10 messages on Steam, "Hey I thought you guys were inactive?" or better yet "Hi does Ocd want to scrim?" Let me just say it's only of something of great interest to me and everyone in this consortium that I'm writing an updated post.&lt;br /&gt;&lt;br /&gt;I just discovered that Portal 2 is in the works as a fully stand-alone game.&lt;br /&gt;&lt;br /&gt;The bastards at Valve sneaked in a ton of hints and coded messages secretly in the last update. I was wondering why Portal was patching when I logged onto Steam the other night. Call me slow with the info, but I can't help it... work lah.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.09/1586.610.jpg_2D00_610x0.jpg"&gt;&lt;img style="cursor: pointer; width: 610px; height: 396px;" src="http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.09/1586.610.jpg_2D00_610x0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gameinformer has the full report &lt;a href="http://gameinformer.com/mag/portal2.aspx"&gt;here&lt;/a&gt; which follows a blow-by-blow coverage of Portal 2 tidbits. I'd really ask any HL conspiracy theorist in the team to go have a good read. Kenny / Rat, this stuff might also be really usefully to you in terms of taking a risk with an experimental idea that turned out to be a massive success.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.06/1563.portal.jpg_2D00_610x0.jpg"&gt;&lt;img style="cursor: pointer; width: 610px; height: 357px;" src="http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.06/1563.portal.jpg_2D00_610x0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An &lt;a href="http://gameinformer.com/b/news/archive/2010/03/03/surpise-update-to-portal.aspx"&gt;extended ending&lt;/a&gt; was seeded into the game to set the stage for Portal 2. I love the hype. You must watch the cutscene &lt;a href="http://www.xfire.com/video/2393cf/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So if your name is Truman and like to just use MWHEEL to scroll through and look at pictures without reading the appended links, I'll spoil it for you right now in the &lt;a href="http://www.xfire.com/video/2393cf/"&gt;extended video&lt;/a&gt;, you'll hear a NEW VOICE. One that GlaDOS refers in Portal 1 when she asks you to put down the Portal Gun and get into the "Party Escort Submission Position" where her party associate will then escort you to the party. At least she wasn't lying about the associate. Stupid bitch cheated my feelings with the cake.&lt;br /&gt;&lt;br /&gt;That voice is fucking eerie.&lt;br /&gt;&lt;br /&gt;There are also other tidbits that have been reported online, most recently, "Chell's New Look" (if that is Chell to begin with, jeebus.) Check it out on &lt;a href="http://kotaku.com/tag/portal/"&gt;Kotaku&lt;/a&gt;. Loving the look.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_chell2.jpg"&gt;&lt;img style="cursor: pointer; width: 500px; height: 445px;" src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_chell2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So much epic stuff has surfaced in such a short time. I can't believe it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-5829768255501959131?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/5829768255501959131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2010/03/still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/5829768255501959131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/5829768255501959131'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2010/03/still-alive.html' title='Still alive.'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-1954194585652069453</id><published>2010-01-08T11:52:00.000-08:00</published><updated>2010-01-08T11:55:13.774-08:00</updated><title type='text'>The Pyromaniac in me...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.todayandtomorrow.net/wp-content/uploads/2010/01/Johannes_Vogl.jpg"&gt;&lt;img style="cursor: pointer; width: 640px; height: 914px;" src="http://www.todayandtomorrow.net/wp-content/uploads/2010/01/Johannes_Vogl.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;... is going to craft this.&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.todayandtomorrow.net/2010/01/07/mosquito-catcher/"&gt;todayandtomorrow&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-1954194585652069453?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/1954194585652069453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2010/01/pyromaniac-in-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1954194585652069453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1954194585652069453'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2010/01/pyromaniac-in-me.html' title='The Pyromaniac in me...'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-1906163018174556804</id><published>2009-12-15T19:29:00.001-08:00</published><updated>2009-12-16T22:04:50.251-08:00</updated><title type='text'>The Ongoing WAR</title><content type='html'>Kenny, Trum and I (as a medic) are taking the side of Demoman. I don't know about the rest of you Soldiers (I'm looking at you Xeon haha) but I'm hoping the demo wins. Anyway to spur the cause of &lt;a href="http://www.teamfortress.com/war"&gt;WAR&lt;/a&gt;, I've joined in the &lt;a href="http://www.teamfortress.com/propaganda/submit.php"&gt;propaganda poster design contest&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Here's my submission:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nXAoDDddzDE/SyhUXXYqrMI/AAAAAAAAAxY/Xv70LgNqUq4/s1600-h/gadtan_demomanEntry.jpg"&gt;&lt;img style="cursor: pointer; width: 282px; height: 400px;" src="http://2.bp.blogspot.com/_nXAoDDddzDE/SyhUXXYqrMI/AAAAAAAAAxY/Xv70LgNqUq4/s400/gadtan_demomanEntry.jpg" alt="" id="BLOGGER_PHOTO_ID_5415671312304221378" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-1906163018174556804?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/1906163018174556804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/12/ongoing-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1906163018174556804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1906163018174556804'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/12/ongoing-war.html' title='The Ongoing WAR'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nXAoDDddzDE/SyhUXXYqrMI/AAAAAAAAAxY/Xv70LgNqUq4/s72-c/gadtan_demomanEntry.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-423840010287611738</id><published>2009-11-08T01:13:00.000-08:00</published><updated>2009-11-08T01:15:52.104-08:00</updated><title type='text'>Frequency in War</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nXAoDDddzDE/SvaMQ1X2vZI/AAAAAAAAAw8/livqElvTsZQ/s1600-h/war1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 172px;" src="http://2.bp.blogspot.com/_nXAoDDddzDE/SvaMQ1X2vZI/AAAAAAAAAw8/livqElvTsZQ/s400/war1.jpg" alt="" id="BLOGGER_PHOTO_ID_5401659023910419858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nXAoDDddzDE/SvaL7e90eyI/AAAAAAAAAw0/9N-AULPTM-g/s1600-h/war1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-423840010287611738?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/423840010287611738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/11/frequency-in-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/423840010287611738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/423840010287611738'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/11/frequency-in-war.html' title='Frequency in War'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nXAoDDddzDE/SvaMQ1X2vZI/AAAAAAAAAw8/livqElvTsZQ/s72-c/war1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-4211006241087030784</id><published>2009-09-05T07:11:00.000-07:00</published><updated>2009-09-05T07:51:31.730-07:00</updated><title type='text'>Orchid vs. Zombies</title><content type='html'>Contrary to what alot of people think, we originally stemmed from a TF2 clan, and then some of us formed up and became a WoW raiding guild and the same few guys branched off and became another TF2 clan with the same WoW guild name.&lt;br /&gt;&lt;br /&gt;But it's a common misconception that we only play TF2 and WoW. I mean, we play other games competitively (lol) too. Games like Plants VS Zombies for instance.&lt;br /&gt;&lt;br /&gt;But I digress.&lt;br /&gt;&lt;br /&gt;Has anyone noticed these "Free MMO" adverts for this game called Evony? Well, I just found the cleanest boobiest 320x250 ad EVER for an MMO. Have a look:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nXAoDDddzDE/SqJzAu8vUPI/AAAAAAAAAwU/9O0bbqi216M/s1600-h/504x_evony-ad-6-thumb.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 250px;" src="http://2.bp.blogspot.com/_nXAoDDddzDE/SqJzAu8vUPI/AAAAAAAAAwU/9O0bbqi216M/s400/504x_evony-ad-6-thumb.jpg" alt="" id="BLOGGER_PHOTO_ID_5377987361473777906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So yeah, some marketing brains figured the association between boobs and a game might be the pull factors for the target demographic. I've been seeing these ads around the net for awhile now, and on "respectable" sites no less.&lt;br /&gt;&lt;br /&gt;You folks probably saw it on Wowhead or MMOChamp. I never bothered to find out what this "game" Evony was about, but after looking at this ad, it made me wonder, is it a scam? &lt;a href="http://en.wikipedia.org/wiki/Evony"&gt;I decided to wiki it...&lt;/a&gt; and I got some really interesting finds.&lt;br /&gt;&lt;br /&gt;Clearly, sex sells and this sort of marketing works. I discovered this game has come under flak for its arguably low standards of advertising. When I say low, I mean low-blow low. Further googling revealed the marketing material frequently asks the user to "click here and save your queen" when in actual fact, &lt;a href="http://blog.costumecraze.com/2009/05/dubious-civony-game-uses-costume-photo"&gt;there is no queen&lt;/a&gt;. This is the genius part, during registration, in the FAQ, you are actually told that, "there is no queen and 'the queen' is simply used as a marketing persona, hilarious!&lt;br /&gt;&lt;br /&gt;It has also been noted that the game is very similar to the Civilisation series and the artwork, from Age Of Kings (&lt;a href="http://blog.costumecraze.com/2009/05/dubious-civony-game-uses-costume-photo"&gt;citation&lt;/a&gt;), interesting, 2 games in 1 with cleavage!&lt;br /&gt;&lt;br /&gt;Anyway, I decided to probe further and found that Sociological Images has done a trace of evolution of Evony ads, &lt;a href="http://contexts.org/socimages/2009/07/14/evolution-of-evony-video-game-ads/"&gt;check it out here&lt;/a&gt;! It kinda shows how it went from something medieval looking with armor and soldiers to just plain sexually suggestive. It's a good read.&lt;br /&gt;&lt;br /&gt;So what does this have to do with Zombies?&lt;br /&gt;&lt;br /&gt;Because of my profession, I've usually got my cynical eyes peeled for the marketing magic behind every ad. Here's what I found:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nXAoDDddzDE/SqJ3kL9vmCI/AAAAAAAAAwc/uyYJJMlAWyw/s1600-h/58973.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 250px;" src="http://4.bp.blogspot.com/_nXAoDDddzDE/SqJ3kL9vmCI/AAAAAAAAAwc/uyYJJMlAWyw/s400/58973.jpg" alt="" id="BLOGGER_PHOTO_ID_5377992368604551202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/news/view/93649-PopCaps-Evony-Spoof-Ads-for-Plants-vs-Zombies-Keep-Coming"&gt;The Escapist&lt;/a&gt; covers this viral marketing campaign by Popcap very well, and it's another good read if you guys have some time. There's a whole series of these PvZ ads that just spoof the hell out of the Evony ads, if I'm not wrong, they chose the same platforms for the media purchase:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nXAoDDddzDE/SqJ41ueRynI/AAAAAAAAAwk/xZi9utA2lig/s1600-h/compare2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 167px;" src="http://4.bp.blogspot.com/_nXAoDDddzDE/SqJ41ueRynI/AAAAAAAAAwk/xZi9utA2lig/s400/compare2.jpg" alt="" id="BLOGGER_PHOTO_ID_5377993769437219442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Friggin genius.&lt;br /&gt;&lt;br /&gt;So yeah, PvZ is awesome and I'm currently at Flag 51 for Survival Endless but it looks like the Giga-gargantuas are approaching the lawnmowers soon and I dont think I can hold out for much longer. There are youtube vids that have people at flags 100+ but that requires true timing and skill. I should get Severik to help me work out a PvZ strat and see how far we can go, maybe do a demo tute!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-4211006241087030784?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/4211006241087030784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/09/orchid-vs-zombies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/4211006241087030784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/4211006241087030784'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/09/orchid-vs-zombies.html' title='Orchid vs. Zombies'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nXAoDDddzDE/SqJzAu8vUPI/AAAAAAAAAwU/9O0bbqi216M/s72-c/504x_evony-ad-6-thumb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-8416872561551407219</id><published>2009-08-17T17:38:00.000-07:00</published><updated>2009-08-17T17:39:36.919-07:00</updated><title type='text'>Now in HD.</title><content type='html'>&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SA621DxykFA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/SA621DxykFA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;Not your regular W+M1.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-8416872561551407219?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/8416872561551407219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/08/now-in-hd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8416872561551407219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8416872561551407219'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/08/now-in-hd.html' title='Now in HD.'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-7598640939047679214</id><published>2009-08-13T23:14:00.000-07:00</published><updated>2009-08-14T00:06:27.665-07:00</updated><title type='text'>Whoa. Dejavu.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nXAoDDddzDE/SoUMPVbNqmI/AAAAAAAAAv0/h-R8LN1hsPY/s1600-h/x.gif"&gt;&lt;img style="cursor: pointer; width: 364px; height: 400px;" src="http://2.bp.blogspot.com/_nXAoDDddzDE/SoUMPVbNqmI/AAAAAAAAAv0/h-R8LN1hsPY/s400/x.gif" alt="" id="BLOGGER_PHOTO_ID_5369711588298041954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;I thought I'd fire up the old &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;TF&lt;/span&gt;2 last night, after 3 weeks of Red Bull and long nights of animation, coding and design. I find that in general people on servers tend to greet or comment on players they haven't seen in awhile &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;alot&lt;/span&gt; more than the regulars. Albeit there probably is some massive sociological study somewhere which documents this sort of behavior in great detail but this post isn't one of them.&lt;br /&gt;&lt;br /&gt;Rat would know, he was there with me, I got giddy after a few minutes of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;pyroing&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;airblast&lt;/span&gt; timing was all off, couldn't judge the distance I was going to push the enemy and I was getting killed by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;frontburning&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;backburners&lt;/span&gt; - &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;embarrassingly&lt;/span&gt; bad. Truman prescribed some good nights sleep to patch up the damage accumulated from the past few weeks.&lt;br /&gt;&lt;br /&gt;What scares me though, is that I wasn't merely "out-of-touch" with the FPS, but more likely... bored.&lt;br /&gt;&lt;br /&gt;Having brought most of you guys from the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;WoW&lt;/span&gt; guild over to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;TF&lt;/span&gt;2, don't you guys see a startling similarity with the way Valve is keeping its player base enticed?&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Trum&lt;/span&gt; messaged me this morning to tell me that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;TF&lt;/span&gt;2 got ninja-updated, I was like, "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Aiyah&lt;/span&gt; must be one of those patches that fixes some glitch in the inventory system" But, I was wrong. I had to pick my jaw up from the floor as I read the list of changes. This was becoming World of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;TF&lt;/span&gt;2 very quickly.&lt;br /&gt;&lt;br /&gt;Here are some case studies:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-weight: bold; font-style: italic;"&gt;Pistol now fires at a fixed rate, not based on the speed at which you press the  firing button.&lt;/blockquote&gt;This is a typical example of a "normalisation" in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;WoW&lt;/span&gt;. You penalise players who are able to click quickly (regardless whether they bind fire to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;mwheel&lt;/span&gt; or run a script) and subject them to a hard cap. This effectively levels the playing field in the maximum amount of ammo you can empty at an enemy player and/or building to take them down in the shortest period.&lt;br /&gt;&lt;br /&gt;It's known loosely as "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;casualising&lt;/span&gt;" the game. Keeping the game good for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;hardcores&lt;/span&gt;, but limiting their ability to exceed their casual peers by leaps and bounds.&lt;br /&gt;&lt;br /&gt;Here's another,&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic; font-weight: bold;"&gt;Engineers wrenching a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;teleporter&lt;/span&gt; will repair the other end as well, and remove  Sappers from both if they exist.&lt;/blockquote&gt;Not only can the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;teleporter&lt;/span&gt; transport players and enemy spies, but now they form an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;intergalatic&lt;/span&gt;-time-space rift that sends wrench hits across too! Again, this is a huge boost as well as burden for public large-game server engineers and spies. It takes a piss on acute Spies who make full use of the psychological &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;mindfuck&lt;/span&gt; in sapping the entrance first and waiting the the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Engy&lt;/span&gt; to run back and rebuild it (and then killing him too), proceeding to destroy the exit and collateral structures.&lt;br /&gt;&lt;br /&gt;Given, this is a win-win situation for both Engineers and Spies in general, the update favours the common populace of players. Perhaps this normalisation is a good thing, because it might remove the niches and elitism that existed in games previously, driving the player bases to a more active, light-hearted and community oriented one. It's probably a good thing as catering to the casual player population would generally send a clear message to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;hardcores&lt;/span&gt;: "This isn't about you any more, so stop acting like you own it." Then everyone will just have to get along and play.&lt;br /&gt;&lt;br /&gt;I like this.&lt;br /&gt;&lt;br /&gt;It takes out all the e-drama in this game. The same kind of e-drama that could cause clans to unite and fall apart. E-drama has the potential to bind groups of individuals with common views. You see it happen in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;MMOs&lt;/span&gt; all the time, be it ninja-looting friends, or because of some &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;IRL&lt;/span&gt; issue, the online game experience was significantly affected.&lt;br /&gt;&lt;br /&gt;But as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Hammifer&lt;/span&gt; once told me in one of my futile attempts to play a Q3 duel with him, "Drama keeps the community alive." This is so true in so many ways but again, it's so detrimental in itself.&lt;br /&gt;&lt;br /&gt;I think for a game to survive in today's mass-producing video game market, it has to have staying power. Game companies wish to see their game having not only the strongest player base, but also the longest-staying and widest. Just look at the game store. so many fail games out there, games that I wouldn't touch even if you bought it for me for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;X'mas&lt;/span&gt;. Mass produced junk.&lt;br /&gt;&lt;br /&gt;What I'm doing here is drawing a comparison between a game that has defied all the laws of video game marketing and one that is about to do the same, because for me it's truly &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;dejavu&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;No one in the industry believed &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;WoW&lt;/span&gt; could charge &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;SGD&lt;/span&gt;$22 per month for its game. But hey they did, and look how many of us were &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;on board&lt;/span&gt; that ship. Look at how many of us went to queue up for the expansions on launch day? It became a global event man!&lt;br /&gt;&lt;br /&gt;I believe that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;TF&lt;/span&gt;2 is now doing the same thing, if they make some skills which are achieved through experience and training of a motor muscle weaker, it "gives chance" to newer players. At the same time, the learning curve for newer players is decreased in steepness. Much like how &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;WoW&lt;/span&gt; eventually made leveling up 10 times faster for players who are only entering the game now.&lt;br /&gt;&lt;br /&gt;My guess is that this ensures more copies of the game get circulated and friends can invite other friends to the game without intimidating them too much.&lt;br /&gt;&lt;br /&gt;So to be very honest in my opinion, where do players like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Xeon&lt;/span&gt; the 600+ hours Soldier or myself 400+ hours Medic or Null 99999+ hours (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;lol&lt;/span&gt;) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Demoman&lt;/span&gt; fit into all this?&lt;br /&gt;&lt;br /&gt;No where.&lt;br /&gt;&lt;br /&gt;It's both a pleasure and a pain to have played this game for this many hours and have it drastically changed every 2 months in a major patch. But I suppose, for me at least, it is what keeps it fresh. Adaptability and evolution, to change your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;gameplay&lt;/span&gt; again and again to come out tops in your class - always.&lt;br /&gt;&lt;br /&gt;I think we all paid for something a little more when we sank our money into this game called &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;TF&lt;/span&gt;2. It's not just a computer game, it's social analytics.&lt;br /&gt;&lt;br /&gt;So even if I can no longer extract all my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;Pyro&lt;/span&gt; demos to make that new video, I'm pretty sure &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;there'll&lt;/span&gt; be a huge amount of things to try in the upcoming days. Just like WoW all over again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-7598640939047679214?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/7598640939047679214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/08/whoa-dejavu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/7598640939047679214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/7598640939047679214'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/08/whoa-dejavu.html' title='Whoa. Dejavu.'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nXAoDDddzDE/SoUMPVbNqmI/AAAAAAAAAv0/h-R8LN1hsPY/s72-c/x.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-2067264571106569953</id><published>2009-07-17T12:26:00.000-07:00</published><updated>2009-08-13T23:14:55.706-07:00</updated><title type='text'>(WIP) Gaming + Industry</title><content type='html'>This is a work in progress, subject to heavy edits.&lt;br /&gt;&lt;br /&gt;Recently, several groups of friends and acquaintances became very interested in the "Gaming Industry". I encase this term in inverted commas because I am going to first discuss the loose usage of this term.&lt;br /&gt;&lt;br /&gt;As far as &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;oxymoron&lt;/span&gt; and ironies go, "Game" and "Industry" are amongst the multitude of paradoxes that are together for the sake of giving something a name. Other paradoxes include, "Microsoft Games" and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;LucasArts&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;The term "Gaming Industry" in the offline world, generally refers to the casino and gambling industry. "Gaming" is commonly used as a substitute for "Gambling".&lt;br /&gt;&lt;br /&gt;The University of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Las&lt;/span&gt; Vegas and other institutes of higher learning typically name courses related to casino management and operation as degrees in Gaming. The affinity with money and earnings is relatively obvious to any observer.&lt;br /&gt;&lt;br /&gt;It is this relationship with money that I have a gripe with.&lt;br /&gt;&lt;br /&gt;The online contemporary society of today knows "Gaming" as something more closely related to computer and video games. Which is why I'm questioning, if you add the term "Industry" behind it, does this mean it is only exclusive to the ones who profit from it?&lt;br /&gt;&lt;br /&gt;If I were to ask you, "Who is in the Gaming Industry?" I would expect a list of video game companies, publishing houses, designers, developers, game shop uncles, game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;bloggers&lt;/span&gt; and media reviewers. Say I excluded all the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;abovementioned&lt;/span&gt; individuals from my survey, how often would you hear someone retort with an answer "I am"?&lt;br /&gt;&lt;br /&gt;Almost never.&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Simply because the additive term, "Industry" makes it seem as though if you were to be included in this category, you would have to somehow be profiting from it. In my honest opinion, and this is my opinion alone - The classification is absolute bullshit.&lt;br /&gt;&lt;br /&gt;What good is the Game Industry without its most important ingredient - Players.&lt;br /&gt;&lt;br /&gt;Very often in our online society today, we see endless advertising, immense hype and so much media banter of a new game before its release. How often does the actual game do such marketing justice? It is rare to see a game which has been much talked about and discussed yet have longevity.What I mean by this is that, in some remote part of the world, 10 years from its epic launch, will there be a thriving community still playing, modding, supporting and praying for a worthy sequel of a particular game?&lt;br /&gt;&lt;br /&gt;I truly believe that the problem with this sell-more approach is because it reduces the gamers to mere cash cows. I find that most degrading. We (gamers) are giving you money in good faith, that you would make a game that touches more than the shallow pretty graphics or something worthy of its successor, and what do you do? Capitalise.&lt;br /&gt;&lt;br /&gt;Just go to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;metacritic&lt;/span&gt; and tell me, how many games below the score of 80 have you played for more than a week? Toss that number against the total number of games &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;metacritic&lt;/span&gt; has aggregated and bang - you've just been milked.&lt;br /&gt;&lt;br /&gt;Time for some case studies!&lt;br /&gt;&lt;br /&gt;Case Study #1 - Command and Conquer&lt;br /&gt;I have the original release, the Gold Win95 Edition and the Collectors edition with Covert Ops. Why? Because this game was revolutionary, it changed my thinking, it changed my perception of how you control groups of units and move them around an area. The computer spoke back to you, as if you were really controlling the EVA, units you built responded to you when you clicked them, you were the commander.&lt;br /&gt;&lt;br /&gt;Of course I finished the game, I finished it to see all the alternate endings... and the bonus footage. C&amp;amp;C2: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Tiberium&lt;/span&gt; Sun, that was to be the most anticipated game of my life and I'm pretty sure many others were like me. But what happened? The game got stuck in development hell and became something else. So many people I know bought original &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Tiberium&lt;/span&gt; Sun (or as some of them call it, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Tiberium&lt;/span&gt; Shit) have complained that it was the biggest waste of their money ever.&lt;br /&gt;&lt;br /&gt;Wait! There's more! The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;GDI&lt;/span&gt; and Nod saga couldn't end there! Sure, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Tiberium&lt;/span&gt; Sun could have been an FPS, but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;nevermind&lt;/span&gt; now! Because there really IS a C&amp;amp;C FPS, called Renegade! Holy mother! There's more! Generals! Or as I like to generally call it Lets-add-more-factions-and-races-and-make-it-modern-day-war!&lt;br /&gt;&lt;br /&gt;Honestly, I don't have any incentive at all to reinstall any these &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;spinoff&lt;/span&gt; games. Yet, I find myself downloading &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;DOSBox&lt;/span&gt; to play vanilla C&amp;amp;C in all its DOS glory. Pixel for pixel.&lt;br /&gt;&lt;br /&gt;Case Study #2 - Fallout&lt;br /&gt;It's funny how limitations like graphics processing, 3D rendering, sound and video became the trademarks of classic games. This is especially visible in the Fallout franchise. What was once an isometric &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;platformer&lt;/span&gt;, is now a over-the-shoulder real-time-turn-based &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;RPGFPS&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;lol&lt;/span&gt; what).&lt;br /&gt;&lt;br /&gt;Fallout 1 and 2 were awesome for its time, it had an interesting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;parellel&lt;/span&gt; universe proposal that is still immensely engaging in terms of storyline. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;possiblility&lt;/span&gt; of what-ifs in Fallout 1 and 2 were always the core of the game play. What if I said this, what if I didn't pickpocket that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;NPC&lt;/span&gt;, stuff like that.&lt;br /&gt;&lt;br /&gt;But as the Franchise evolved it in turn released it's own bastard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Tiberium&lt;/span&gt; Sun in the form of Fallout: Tactics. Now don't get me wrong, I liked that game for what it was, it was a great idea to have squad controlled combat. But what sucked was that they had to link it to the post nuclear storyline that many love so much. The story that Fallout: Tactics put forward didn't even match that of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;preceding&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Fallouts&lt;/span&gt;. I mean, Fallout 2 netted a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;metascore&lt;/span&gt; of 86 for a 1997 game and based on general commentary, most gamers found it was awesome because it expanded on the story and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;gameplay&lt;/span&gt; of the first one (isn't that what a sequel should do?)&lt;br /&gt;&lt;br /&gt;So anyway, enter Fallout 3! It netted a score of 91 on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;metacritic&lt;/span&gt;. Yet, the harsh contrast and differing views between the community that has played &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;preceding&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Fallouts&lt;/span&gt; to varying degrees is polarised. Note that I refer to user commentary as the views of gamers, because after all, these are the ones who will be playing the actual game. Most gamers found themselves torn between deciding whether it was "an Oblivion with guns" or "Gears of War done &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;RPG&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;Don't get me wrong, I think Fallout 3 i a swell game, in its own right. The concern I have is that these comparisons drawn are both comparing a new game, with other new games. Which brings me to my focal point of this discussion, "The Industry."&lt;br /&gt;&lt;br /&gt;Some people may call me a stuck-up purist, but as an observer, I believe it is in my own interest that I pick what I like to play and not what is, quite simply, shoved in my face through marketing and hype.&lt;br /&gt;&lt;br /&gt;What I notice most about the Game Industry is its &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;tendency&lt;/span&gt; to capitalise on something which already has a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;fanbase&lt;/span&gt; to launch something into the general populace. This business model appears to rely on existing communities of avid fans (lets take &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;TFC&lt;/span&gt; for example) to start an online commentary and hype generation as a springboard for new players to dive in and get interested. Remember when &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;TF&lt;/span&gt;2 first came out? The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;oldbies&lt;/span&gt; came out of their holes and were actually posting shit on the forums again, some of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;SDi&lt;/span&gt; guys I've met while clubbing actually were like, "Eh, you guys back in the scene? I wanna go back &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;leh&lt;/span&gt;, revive the old fire."&lt;br /&gt;&lt;br /&gt;With revivals, comes improvements, the industry pushing out the "same game, but totally different" and we as the followers get sucked into it. Eventually, we're sold to a totally different game. Some have realised this and have said, "Hang on, this actually sucks." But it doesn't matter! The industry has already used you! You already bought the game and you're stuck to it because your comrades are on it! Furthermore, whether you quit or not, is of no consequence to the existing player base.&lt;br /&gt;&lt;br /&gt;Perhaps it is because those of my age group are the Doom generation and have grown up to a video game world where we always recite the common phrase, "they don't make them like they used to." So what is it? Has the Industry over taken the Gaming? Are we truly cash cows so willingly milked for a few dollars in exchange for a month of instant gratification?&lt;br /&gt;&lt;br /&gt;Truman put forward his stance to me, which I find is a fair judgement: the Doom generation can be seen as somewhat "hardcore gamers" simply because they attach themselves to a franchise or a certain game with such conviction. The younger online youth of today can be seen as "true gamers" because they exercise diversity in purchasing games and consoles across all platforms (many would buy a console just to play a game e.g. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;MGS&lt;/span&gt;4) so although this demographic group may be less attached to one game as compared to the senior bunch, they are also the ideal group to target a new game at.&lt;br /&gt;&lt;br /&gt;This reminds me of the Interplay slogan "by gamers for gamers." Sadly, that kind of business model is too niche to make returns of the huge amounts of money spent in developing a game. It's not surprising that so many video game companies have adopted a business model so akin to advertising and marketing - creating a need from a want.&lt;br /&gt;&lt;br /&gt;The need to be entertained is stemmed from the human emotion to be socially involved, leading to the advent of social networking in games. People want to stay connected to their friends, track stats, compare achievements and it has almost become a need for them to do so. This is the essence of the Industry turning the fun into a grind, and ultimately, the only way to have "fun" is to spend more play hours on their game. Sometimes, this makes monsters out of people, they attempt to rush through things in the attempt to attain the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_39"&gt;intangible&lt;/span&gt; - eventually leading to a burnout.&lt;br /&gt;&lt;br /&gt;My stand on this is simple. Make informed choices when thinking of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_40"&gt;committing&lt;/span&gt; to a new game, why play it if you rush through the story with that downloaded &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;walkthrough&lt;/span&gt; you got from some torrent? Why bother playing if you want to use a character editor or some hack? Some people I ask about the WC3 story just tell me, "Oh I play all 4 races &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;lor&lt;/span&gt;... then just kill some invaders and got this undead king &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;Kel&lt;/span&gt; something, I think can kill him in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;WoW&lt;/span&gt; right?" which is fucking shallow. And to those of you, my fellow &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;clanners&lt;/span&gt;, if you think you're not in the Gaming Industry, think again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-2067264571106569953?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/2067264571106569953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/07/gaming-industry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/2067264571106569953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/2067264571106569953'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/07/gaming-industry.html' title='(WIP) Gaming + Industry'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-3215024752506881219</id><published>2009-06-18T01:18:00.000-07:00</published><updated>2009-06-18T01:25:40.437-07:00</updated><title type='text'>"Skillout"</title><content type='html'>8 years ago when Truman and I were grinding the servers in search of conc and gren jump perfection, there were 2 videos that surfaced on (the then) Planet Fortress. We had our gods, AcidRenix, Caesium, Defrag, Genghis and Quarternion were among them.&lt;br /&gt;&lt;br /&gt;After I upgraded my PC, I never managed to salvage the old videos. Truman's finally found them surfacing on youtube. This is the Skillout!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kRrjh8yp5yE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kRrjh8yp5yE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Shortly following Skillout, a video redefining the Soldier class was found on the forums. Soldiers, eat your heart out. This is b3yond.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VqBPq48x6GA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/VqBPq48x6GA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;(For those who don't know, patch 1106 was the definitive patch in TFC bhopping, you see a reference to it in this vid.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-3215024752506881219?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/3215024752506881219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/skillout.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/3215024752506881219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/3215024752506881219'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/skillout.html' title='&quot;Skillout&quot;'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-8381100415678308666</id><published>2009-06-15T05:22:00.000-07:00</published><updated>2009-06-15T05:36:06.354-07:00</updated><title type='text'>Feeling Old</title><content type='html'>You know the generation has shifted when:&lt;br /&gt;&lt;br /&gt;1. You attempt to crack a meme joke during Setup by saying, "how are you gentlemen" and no one in the server responds.&lt;br /&gt;&lt;br /&gt;2. You're looking at players with nicks like "O'Levels Tomorrow!" and "Submissions Over!" when you're thinking about when to buy your first house.&lt;br /&gt;&lt;br /&gt;3. You say "Zerg the point!" and no one understands you because they never played Starcraft.&lt;br /&gt;&lt;br /&gt;4. Someone else has a soundboard with "By the power of Grayskull!" and you're the only one who thinks it's awesome.&lt;br /&gt;&lt;br /&gt;5. People in the server heard TF is a mod of CS.&lt;br /&gt;&lt;br /&gt;6. You're the only one who's sad that 2Fort (the only map where your Team actually had a Fortress) is hated by every other player.&lt;br /&gt;&lt;br /&gt;7. You're the only person in the server who feels TFC is still the most awesome thing that happened.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-8381100415678308666?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/8381100415678308666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/feeling-old.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8381100415678308666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8381100415678308666'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/feeling-old.html' title='Feeling Old'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-8056830754095179713</id><published>2009-06-01T03:54:00.000-07:00</published><updated>2009-07-07T22:24:41.467-07:00</updated><title type='text'>The Sniper and Spy Weekend</title><content type='html'>I mentioned sometime back that I would record a pyro demo over the update weekend. It's not meant to be a pro frag-vid, but it's fringing on the abuse of lighter classes in game. Because of the free weekend, there were so many random players to kill!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NQj6UOpAZRM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/NQj6UOpAZRM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;You won't find any W+M1 kills here. Even in the face of front-burning Backburner pyros, keep cool and use shotgun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Update - overheard in the server:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Spy 1: "rabbit is hacker, i cloak he still know where i am"&lt;br /&gt;Me: "well, has it occurred to you that you're on fire?"&lt;br /&gt;Spy 1: "but i using dead ringer"&lt;br /&gt;Me: "haha, that won't save you man"&lt;br /&gt;Spy 1: "shit you, dead ringer can put out fire hw cme u can see me"&lt;br /&gt;Spy 2: "how come u still burnin?"&lt;br /&gt;Spy 1: "dats why rabbit is cheat he know where i am"&lt;br /&gt;Me: "if i continue burning in your general direction, you will re-ignite"&lt;br /&gt;Spy 1: "but i have DEAD RINGER, YOU CANNOT FIRE ME"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-8056830754095179713?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/8056830754095179713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/sniper-and-spy-weekend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8056830754095179713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/8056830754095179713'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/06/sniper-and-spy-weekend.html' title='The Sniper and Spy Weekend'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-1489826459080186074</id><published>2009-05-18T20:41:00.000-07:00</published><updated>2009-05-19T00:54:07.559-07:00</updated><title type='text'>Meet The Updates</title><content type='html'>I believe most of your guys have been plugged in to the recent Sniper and Spy updates. Seeing how there are more than enough threads praising Valve and its marketing team for releasing groundbreaking content, I will refrain from adding to the conspiracy theories and raving "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;fanboys&lt;/span&gt;". Instead, I want to talk about what I'm most impressed with: The marketing.&lt;br /&gt;&lt;br /&gt;Being in advertising and &lt;span style="font-style: italic;"&gt;relatively &lt;/span&gt;familiar with the concepts of this disruptive art, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;virals&lt;/span&gt; can usually be broken down into 3 phases. These phases are procedural and are imperative in captivating audience attention and curiosity. The phases are known by many names and often have sub-phases but from where I come from we call them, "&lt;span style="font-weight: bold;"&gt;The Seed&lt;/span&gt;", "&lt;span style="font-weight: bold;"&gt;The Spread&lt;/span&gt;" and finally, "&lt;span style="font-weight: bold;"&gt;The Reveal&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;Valve and its marketing team appear to employ these fundamental phases through its community communications channel, &lt;a href="http://www.teamfortress.com/"&gt;www.tf2.com&lt;/a&gt;. The blog-slash-website appears to use a &lt;span style="font-style: italic;"&gt;hook, line and sinker&lt;/span&gt; tactic in feeding information to its target audience. The site appears to assume that viewers and visitors are already aware of the nature of Team Fortress and attempts to build around it... slowly. It also considers the audience as sponges for content. Most contemporary game companies have a marketing vehicle of sorts to deliver information to its customers, when the company makes a statement, no matter how long or short, it can and will be read by the audience in an unfathomable amount of ways.&lt;br /&gt;&lt;br /&gt;Maintaining a blog simulates a casual channel for updates and communication. Readers are conditioned to believe that posts on blogs are usually frequent, honest and often light-hearted. However, what isn't often noticed by visitors is that every character and punctuation has thought put in it. The clever crafting of copy coupled with the predispositions of a blog environment stimulate an emotive response amongst players and readers. This plays to the company's advantage in "The Seeding" phase.&lt;br /&gt;&lt;br /&gt;Once the blog serves its initial purpose as an injection tool to excite and stir, it is used to deliver "booster shots", fueling the curiosity and capturing the imagination of the community.&lt;br /&gt;&lt;br /&gt;This is clearly visible in all of Valve's media marketing but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;moreso&lt;/span&gt; in the circle of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;TF&lt;/span&gt;2. My guess is because &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;TF&lt;/span&gt;2 is already build on a rich history of coloured team attrition with familiar character configurations, expanding the universe by supplementing the distinct classes with background stories and placing them in a caricature. It is said that no one likes change, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;TF&lt;/span&gt;2 effectively avoids the argument of change and instead confuses its audience with something new... but old. This maintains the familiarity desired in order to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;un&lt;/span&gt;-alienate customers and players. Anyway, I'll save this for another discussion.&lt;br /&gt;&lt;br /&gt;This interesting familiarity ultimately works to the company's advantage by providing an entry-point to fuel curiosity. If we look at the recent Sniper/Spy Update for example, the thought of a Sniper update is seeded in through an April Fools joke: The "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Jarate&lt;/span&gt;" Jar. The Sniper archetype is perceived as the Aussie outback, rough &amp;amp; tough ranger, crude but still a gentlemen at heart (he writes to Mum, respects the dead and brushes his teeth). This seed not only furnished the Sniper character with a stronger back-story on how he contains his liquid waste when on the job, but generated a whole slew of curious questions; Is a new update coming? Throwing a jar, is this grenades?&lt;br /&gt;&lt;br /&gt;Of course the game community has Blizzard to thank for the infectious culture of April fools pranks (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Pandaren&lt;/span&gt; in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;WoW&lt;/span&gt; anyone?) - the jar of pee was obviously a joke. Nonetheless, it set laid the bricks for the next mind-blowing tidbit and waved "goodbye to your head, wanker."&lt;br /&gt;&lt;br /&gt;"The Spread" kicks in when the community is alerted and aroused by an impending update. Particularly an update that claims to be game-changing.&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;It's actually shaping up to be the largest &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;TF&lt;/span&gt;2 update yet... In addition, we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.&lt;/blockquote&gt;Players excited by the news take the bait and often change their online handles and Steam IDs in anticipation, addressing an ever increasing demographic of socially networked individuals. Cleverly, a modification to the game itself added to the curiosity. Suddenly, a "Head" slot was available in the load-out menu. Could this be the new content for all classes? Discussions and questions were everywhere, a fantastic move (intentional or not) by Valve.&lt;br /&gt;&lt;br /&gt;While allowing the guerrilla advertising to do its work, the next 2 bits of news seemed to posted as peripherals. If you've watched any magic tricks, you'll know that there's always the step where the magician attempts to throw you off with things like fancy talk or slick card shuffling. If you watched that 2006 film The Prestige, you would probably would remember these lines:&lt;br /&gt;&lt;blockquote&gt;"&lt;span style="font-style: italic;"&gt;Every great magic trick consists of three acts. The first act is called "The Pledge"; The magician shows you something ordinary, but of course... it probably isn't. The second act is called "The Turn"; The magician makes his ordinary some thing do something extraordinary. Now if you're looking for the secret... you won't find it, that's why there's a third act called, "The Prestige"; this is the part with the twists and turns, where lives hang in the balance, and you see something shocking you've never seen before."&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;While everyone was still talking about the possibilities of the next update, their attention is diverted by a game design/development post and a community feature on the new improved Gang Garrison. These make for conversation and discussion points to run concurrently with the more anticipated Sniper update, also serving as back-up content just in case the community got tired of speculating the incoming update.&lt;br /&gt;&lt;br /&gt;And now, the Master piece. The unveiling of the first alternative Sniper weapon is the first step in the seemingly multi-faceted phase of "The Reveal" The community has already been preconditioned by the previous updates to expect a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;microsite&lt;/span&gt; which details a day-by-day unfolding of the releases. This begs the question, "Why does the Sniper Update look distinctly different from the previous?" Valve and its marketing team clearly &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;amp'ed&lt;/span&gt; up its web design strategy, twisting it to communicate the message, "expect something different this time" Furthermore, the Sniper update did not have a tab to navigate within the days, leaving the number of days the updates took to roll in indefinite.&lt;br /&gt;&lt;br /&gt;As with previous update traditions, day-by-day updates were usually built up to a weekend for Valve to offer &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;TF&lt;/span&gt;2 for free or at a discounted weekend rate, thus increasing sales. The Sniper update was released on a Tuesday, fair enough, they could offer &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;TF&lt;/span&gt;2 free on Sunday (Saturday in the US) and then extend it to Monday. This in itself created the hype and speculation seen in the previous updates. BUT, everything changed before the weekend when the Sniper update was usurped by the Sniper archetype's nemesis - The Spy.&lt;br /&gt;&lt;br /&gt;The true marketing genius begins here.&lt;br /&gt;&lt;br /&gt;They successfully managed to turn a Reveal into a Seed again. Not only that, they did so in a manner that suited the classes they were updating. The Sniper was about to reveal his final updates, much like how you would take a game-breaking shot at the Medic's head, only to be politely interrupted by a well-dressed gentleman. Surprise.&lt;br /&gt;&lt;br /&gt;This surprise re-ignited, no wait, &lt;span style="font-style: italic;"&gt;exploded&lt;/span&gt; the community. It was a Seed, Spread and Reveal all in one. A new snippet of a class update had been introduced, word got around that the Sniper's updates had been interrupted by his arch-nemesis, countless avenues for conspiracy theories were opened and most interestingly, how many more updates could there possibly be?&lt;br /&gt;&lt;br /&gt;The marketing strategy of Valve is quite literally, mind-fucking. The style in which juicy pieces of information is fed to the hungry audience is like corporate sex with the consumer. Pleasure is conveyed in waves and always held at its most anticipated before releasing to recover for the next big wave. Each crescendo and climax is always greater and more exciting than the previous, building to an ever-more explosive finisher.&lt;br /&gt;&lt;br /&gt;Amidst the convoluted battle of revelations and peripheral updates, there seemed to be a stealth Seed or two surfacing. Only a few managed to catch a glimpse of an "expose" made on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;TF&lt;/span&gt;2 blog. It strongly suggested that the &lt;a href="http://www.csnation.net/viewnews.php/9691/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Pyro&lt;/span&gt; was female&lt;/a&gt;, adding on to the mystery of the flowered purse in the spawn room locker.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nXAoDDddzDE/ShJd_dqW3PI/AAAAAAAAAuc/LHu4oS21aP4/s1600-h/Pyrosashecopy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_nXAoDDddzDE/ShJd_dqW3PI/AAAAAAAAAuc/LHu4oS21aP4/s400/Pyrosashecopy.jpg" alt="" id="BLOGGER_PHOTO_ID_5337431853262888178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The line has since been changed to &lt;span style="font-style: italic;"&gt;"&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Pyro's&lt;/span&gt; going to be inconsolable now."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;However, as viral marketing goes, errors and slips are often directed and intentional. The single line not only caused speculation on what the next day of updates could be, but also brought back old discussions on the purpose of the purse. This move strengthens the already thriving Steam community as enthusiastic users align to find meaning in the little information they were given.&lt;br /&gt;&lt;br /&gt;It's now Saturday and a time-bomb was about to go off. In the true style of Spy espionage, there was an information "leak", someone from within the corporation had released premature information (Anyone remember the Source code theft? Where did that end up? On almost every gaming portal I recall) As it unfolded. this "leak" turns out to be the most powerful media delivery package. It was a "Reveal" cluster-loaded with "Seeds". The image of an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;TFC&lt;/span&gt; MIRV comes immediately to mind.&lt;br /&gt;&lt;br /&gt;The Meet The Spy video subtly showcased a &lt;a href="http://forums.steampowered.com/forums/showthread.php?t=862865"&gt;whole slew&lt;/a&gt; of new game elements as well as hinted at a few possible ones. I won't go into detail on what was featured but if you're keen you can find the list of community extracted &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;easter&lt;/span&gt; eggs &lt;a href="http://forums.steampowered.com/forums/showthread.php?t=862865"&gt;here&lt;/a&gt;. What was more interesting though, was how on earth was Valve and its media squad going to deal with this breach. Skeptics like myself already guessed that this was intentional and a reveal would surely ensue, or would it?&lt;br /&gt;&lt;br /&gt;Already I found myself asking questions like, "Is this truly intentional? It can't be true can it?" Not to mention all of this was on top of the longest and most well animated &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;machinima&lt;/span&gt; Valve has released to date.&lt;br /&gt;&lt;br /&gt;As leaks usually go (especially voyeur ones), they're usually sketchy and low resolution. Valve maintained this by using YouTube as its medium knowing full well that community members are bound to see it on the "recently uploaded" or be looking out for key search phrases like "Spy Update" and like any effective viral marketing, nothing, NOTHING, was going to stop the community from viewing, ripping and re-posting the video.&lt;br /&gt;&lt;br /&gt;It's Monday in the US, Tuesday over here and a statement is issued on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;TF&lt;/span&gt;2 blog. The craftiness of this line is extremely impressive:&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;As many of you know, the Meet the Spy video was leaked this weekend. Some of you on the forum have wondered if Valve leaked it on purpose. And until we find the clown who did leak it, the answer to that is yes.&lt;/span&gt;&lt;/blockquote&gt;This truly took me by surprise, Valve has successfully acknowledged the existence of leaked footage but is cleverly keeping the joke running by saying it was intentional but won't be if they find a culprit. Beautifully crafted copy.&lt;br /&gt;&lt;br /&gt;This made a side-story possible during the course of the Sniper/Spy update throwing users off what they thought was content they had already seen. Day 5 of the update was merely a the &lt;a href="http://www.tf2.com/post.php?id=2512"&gt;same video&lt;/a&gt; that was leaked... or was it.&lt;br /&gt;&lt;br /&gt;Most people had overlooked what they perceived as "digested" content. Valve has never made the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;HD&lt;/span&gt; version viewable on the same day the of a new video release (guessing it's bandwidth). Oddly, the Day 5 video was a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;HD&lt;/span&gt; version and it's amazing what details you can find in high definition.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nXAoDDddzDE/ShJcdR9KLTI/AAAAAAAAAuU/mFjXqax6i7o/s1600-h/meethespy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_nXAoDDddzDE/ShJcdR9KLTI/AAAAAAAAAuU/mFjXqax6i7o/s400/meethespy.jpg" alt="" id="BLOGGER_PHOTO_ID_5337430166493343026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Like a true great magic trick, this is "The Prestige", the answers to all the speculations were already right in front of you in the leaked video and not just that, in the first 5 seconds on the Announcer Board! You just couldn't see it clearly yet!&lt;br /&gt;&lt;br /&gt;Perhaps at this stage I am reading far too much into the media. However, I feel &lt;a href="http://www.youtube.com/watch?v=LN4cRDEYalw"&gt;the video&lt;/a&gt; is somewhat a metaphor for the unfolding of events. We, the Soldier and the Heavy, have hastily barged into the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;intel&lt;/span&gt; room, not questioning why the the Scout (Valve) doesn't know their own &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;passcode&lt;/span&gt;. We've let the enemy in and allowed it to walk among us. An intelligent comrade (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Blu&lt;/span&gt; Spy) shows up, detailing the nature of the situation and the character of the enemy. Of course, the enemy (Red Spy) already knows this and acts completely non-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_27"&gt;chalet&lt;/span&gt;. The general populace is impatient and rarely cares for detailed analysis. They demand immediate answers, personified in the Soldier's explosive behavior in blowing the head off the only thinking person in the room - our friendly Spy. With the removal of over-speculation, we are left open again for the enemy's next deadly blow to finish what he set out to do.&lt;br /&gt;&lt;br /&gt;In closing, I'll break it down to what is derived from this. Anyone wishing to attempt new-school advertising should take note of these points. They are humble suggestions and as simple as it sounds, you'll be surprised how many advertising agencies are completely unaware of the nature of new-school guerrilla marketing.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Know your target audience - Realise that they want to know you too.&lt;/li&gt;&lt;li&gt;Starve them of information about you - make them hunger, knowledge is power.&lt;/li&gt;&lt;li&gt;Feed the hungry - hungry minds are sponges and will soak up anything.&lt;/li&gt;&lt;li&gt;Viral marketing is cheap, if not free, but requires extreme passion and thought. Seeded conversation in public must be fed by fresh news and speculation. Curiosity killed the cat, but satisfaction brought it back - Reward your customer.&lt;/li&gt;&lt;li&gt;Explain process - it not only shows that thought has been put to every decision you have made, but also defines you as a professional. Put it in context, like the series of "Meet The..." videos. Describe each class and their personalities and explain it procedurally.&lt;/li&gt;&lt;/ul&gt;The bar is set and I'm just waiting to be blown away by the next round of updates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-1489826459080186074?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/1489826459080186074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/05/meet-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1489826459080186074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/1489826459080186074'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/05/meet-updates.html' title='Meet The Updates'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_nXAoDDddzDE/ShJd_dqW3PI/AAAAAAAAAuc/LHu4oS21aP4/s72-c/Pyrosashecopy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-4347758641774485798</id><published>2009-03-24T06:36:00.000-07:00</published><updated>2009-03-24T07:39:52.879-07:00</updated><title type='text'>How did we get so Stompified?</title><content type='html'>After about half-a-year of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;TF&lt;/span&gt;2 gaming hiatus, we're back online. Many of the guys are thanking me for starting something new a fresh. Personally, it really wasn't my intention to start a "full fledged" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;TF&lt;/span&gt;2 team again. The original intent was to just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;jumpstart&lt;/span&gt; some &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;TF&lt;/span&gt; action with my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;WoW&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;guildies&lt;/span&gt; (Yes, oddly enough, I still play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;WoW&lt;/span&gt;, full &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Cryptstalkers&lt;/span&gt; with only 4 hours of raid a week no less)&lt;br /&gt;&lt;br /&gt;What's really odd is how all the other guys saw this as an exodus of sorts. Some found it a new beginning for their gaming experience, others thought it to be a renewed agenda to "get back their A game". It ended up splintering the 10 year old establishment that I helped build an image for - I am still damn bummed about that by the way.&lt;br /&gt;&lt;br /&gt;Anyway, it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;occurred&lt;/span&gt; to me the level of discontent and unhappiness was at an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;unmanageable&lt;/span&gt; high. Whether you're joining us out of this or in the best of personal interests, I hope you come with no malicious intents.&lt;br /&gt;&lt;br /&gt;So yeah, welcome aboard Black Orchid.&lt;br /&gt;&lt;br /&gt;It's been awhile since I surfed around the GS forums. I've never liked the petty arguments that go on in those threads so I tend to avoid it. Although I enjoyed discussing the benefits and shortcomings of team colours on one particular thread - kudos to the posters who were posting something worth reading.&lt;br /&gt;&lt;br /&gt;I was just skimming the threads and their titles, then something clicked in my head; how the fuck did our society get so "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Stompified&lt;/span&gt;"? It's so apparent and rampant in any forum, regardless gaming or political, that everything which could and should be logically discussed is turned on its head and turned into tabloid trash.&lt;br /&gt;&lt;br /&gt;Such meager and petty arguments are fought over the most minor of things. And when detailed interpretation is exercised, it's used to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;dissect&lt;/span&gt; the most irrational topics. I recall in great detail (and I'm sure you do too) a couple of incidents that erupted because of the deliberate misuse of reading-between-the lines.  Unfortunately, it was all directed at Rat (who's been at the receiving end &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;alot&lt;/span&gt; of flak for some strange reason). You remember the "We are not &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;noobs&lt;/span&gt; incident" prior to the commencement of a match, which ultimately led to the cancellation. Then there was the  metaphorical use of the phrase "tiny eyes" to personify the shallow-mindedness and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;naivety&lt;/span&gt; of a certain individual. It's amazing. I for one am disgusted by the hypocrisy that exist in society.&lt;br /&gt;&lt;br /&gt;I chose to describe the issue as "Stomped" because of the way in which the local "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;netizens&lt;/span&gt;" of today shield themselves behind their computers complaining and persecuting others of acts and events that they themselves are perhaps culprits or even victims of. We all know the Stomp &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;webpage&lt;/span&gt;, and personally, I'm disgusted that the national paper associates itself with this tabloid trash.&lt;br /&gt;&lt;blockquote&gt;&lt;span class="text"&gt;"Great minds discuss ideas. Average minds discuss events. Small minds discuss people." -&lt;/span&gt;&lt;span class="text"&gt;Eleanor Roosevelt&lt;/span&gt;&lt;/blockquote&gt;&lt;span class="text"&gt;&lt;/span&gt;I've been called "elitist" for having such views (among other things no doubt; stacker, lamer,  egomaniac, fucker, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;noob&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;acs&lt;/span&gt; boy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;lol&lt;/span&gt;) But let's just hold up on the insults for a second and ask yourself, honesty, has your way of thinking changed anything for the better?&lt;br /&gt;&lt;br /&gt;We need not look far to see examples of social degeneration in communities. On a broader scale, we see that locals who patronise Stomp-like websites and forums, are not only very well organised hypocrites, but worse still, they develop a deep sense of procrastination. They revel in complaining and in doing so, destroy whatever remaining Will of Thought they have in themselves and those around them.&lt;br /&gt;&lt;br /&gt;A classic closer-to-heart example for us would be the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;TF&lt;/span&gt;2 community in the region. You need not dig deep to draw &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;parallels&lt;/span&gt; with the mentality of the players with that of the local populace. About a year ago this "scene" showed so much promise. It truly felt like the furious days of e-station and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;TFC&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;compy&lt;/span&gt;, only this time it was online and happening everyday. Felt like a fucking fantasy come true - literally.&lt;br /&gt;&lt;br /&gt;I suppose as with all online applications there is this danger of rapid consumption. Like how no one I know (except &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Trum&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;lol&lt;/span&gt;) sips a wine or a whisky slowly, savouring the flavours and texture. Everyone seems to be going after the shooters, climbing the steep hill to high at a ridiculous rate.&lt;br /&gt;&lt;br /&gt;Then, the comedown. With such rapid consumption and proliferation, like alcohol to minors, things get out of control and there's vomit everywhere.&lt;br /&gt;&lt;br /&gt;I tip my hat with praise to the clans and teams who took it slow with the community but ramped up their skill levels. No names necessary, you know who you are. The best way to play politics, externally or internally, is to not play it at all - kudos to you and you have my respect.&lt;br /&gt;&lt;br /&gt;For those who do not fall in the above category, I'm afraid that you are the cause of this sorry mess we're in. You failed to realise that, as with evolution and natural selection, diversity will always bring fresh and interesting things to the table. You have no one to blame for the stagnating local &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;TF&lt;/span&gt;2 scene but yourselves.&lt;br /&gt;&lt;br /&gt;Right now, Orchid is something I like to see as a new offering. A re-introduction of a hybrid species if you like. I hope some of you are able to comprehend my intentions now and perhaps gauge the direction we're steering this team. To those who have been unwilling to constructively contribute, your requests fall on deaf ears. As Einstein once said, "We can't solve problems by using the same kind of thinking we used when we created them."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-4347758641774485798?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/4347758641774485798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2009/03/how-did-we-get-so-stompified.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/4347758641774485798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/4347758641774485798'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2009/03/how-did-we-get-so-stompified.html' title='How did we get so Stompified?'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-537490623418571892</id><published>2008-12-17T18:21:00.000-08:00</published><updated>2008-12-18T00:05:26.447-08:00</updated><title type='text'>Sponsored</title><content type='html'>After some hiatus, I logged in to my Google Reader to check my RSS feeds. I've subscribed to a WoW commentary feed. No surprise there as many of you are probably long aware that I've recently resumed playing with the release of the new expansion last month.&lt;br /&gt;&lt;br /&gt;There is an ongoing discussion about class and raid balancing, along with some recent gripes about the game becoming too "easy mode" (sound familiar? TFC &gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;TF&lt;/span&gt;2?) What interested me was a particular argument differentiating between a "casual" guild and a "hardcore" guild.&lt;br /&gt;&lt;br /&gt;A "casual" guild of such can be equated to the likes of a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;TF&lt;/span&gt;2 team, much like ourselves. We've been around, we play the game with our own personal goals in mind (getting MVP, achievements, mass murder etc) However, we do not partake in competitive scale events. Sure, we have the odd scrim here and there when we got the numbers and the time. But never something to the extent of competing in a league, local or overseas.&lt;br /&gt;&lt;br /&gt;Typically, a clan that participates or has great desire to participate in competitive events is seen as "hardcore", roughly equating to a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;WoW&lt;/span&gt; guild which has a raid schedule to clear all possible bosses/content in the game per dungeon per week. In addition, they maintain a good standing in worldwide arena rankings. Failure to do so, results in reprimanding from the raid leader. Generally, it's like a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;TF&lt;/span&gt;2 team where a frequent and regular match schedule is practiced in addition to playing at least 4 hours of ranked public servers everyday.&lt;br /&gt;&lt;br /&gt;Of course, there are the in-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;betweens&lt;/span&gt; and hybrids with all sorts of names in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;WoW&lt;/span&gt;: Retired hardcore raiders, casual &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;PvP&lt;/span&gt; raiders and casual-hardcore (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;lol&lt;/span&gt;) just to name a few.&lt;br /&gt;&lt;br /&gt;As you might have already guessed, the topic which I want to talk about is between casual and hardcore. The argument which was presented in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;WoW&lt;/span&gt; commentary was that current raid content is far too easy and hardcore guild feel that they're being shortchanged. Average (and even &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;sucky&lt;/span&gt;) players are walking around with epics, blasphemy to the raiding guilds which sharpen their skills to a knife's edge.&lt;br /&gt;&lt;br /&gt;I get the feeling.&lt;br /&gt;&lt;br /&gt;It's almost like those players who farm achievement maps for their &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;unlockables&lt;/span&gt;. Then again, I might get flamed for saying this, because clearly we're not playing World of Team &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Fortresscraft&lt;/span&gt;. But if I had to equate a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;MMO&lt;/span&gt; to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;TF&lt;/span&gt;2, this would be how I would do it.&lt;br /&gt;&lt;br /&gt;Having been in a raiding guild on a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;PvE&lt;/span&gt; server with a serious raiding schedule, I can say that I'm a little disgusted with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;WoW&lt;/span&gt; players who put in little or no effort into acquiring their epic loot. It's almost as if no thought was put into playing their class because sometimes when I go for pick-up dungeon runs with them, they seriously know jack shit about "aggro" and optimum "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;dps&lt;/span&gt;". All they know is, "If we kill this boss, I MAY get the item that I want."&lt;br /&gt;&lt;br /&gt;But this bleeds into the larger argument of, "what do we play this game for?" This goes for all games with some form of personal achievement. To relate, in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;TF&lt;/span&gt;2 for example, the reason I play the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Pyro&lt;/span&gt; is to prove myself that although it may be an easy class to play, mastery is incredibly difficult.&lt;br /&gt;&lt;br /&gt;The recent discussions and terminology, "W + M1" is pissing the hell out of me as you will hopefully soon see in another detailed post about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Pyro&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;theorycraft&lt;/span&gt;. I've been at the receiving end of this very blunt butter knife of insults in most games I play - particularly in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;WoW&lt;/span&gt;. "Hunter just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;autoshot&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;afk&lt;/span&gt; right? So easy." Everyone takes the piss on something they don't understand so selfishly. No one ever considers factors like weapon breakpoints and limitations. But I digress.&lt;br /&gt;&lt;br /&gt;The interesting bit about this discussion is that the argument about "sponsorship" came in.&lt;br /&gt;&lt;br /&gt;Sponsorship, to me at least, can be seen in many ways. It could be that a clan/guild is backed by an enterprise who deems their gaming efforts as "marketable" for "potential brand exposure". It could also be seen as a small group of core members who contribute monetary assets to better the development of the clan/guild. Clearly, my views are drawn from the traditional FPS world of gaming sponsorship. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;XsT&lt;/span&gt; could be classified as being sponsored, we had vent and web server paid for, domain name, and even our own private server. Not to mention the occasional free food at our barbecues.&lt;br /&gt;&lt;br /&gt;Among the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;WoW&lt;/span&gt; community, individuals claimed that casual raiders will never get to see some of the content hardcore guilds would see. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Hardcores&lt;/span&gt; and former &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;hardcores&lt;/span&gt; claimed that they were often sponsored, which is why they have a significant edge over these casuals - sometimes gold-buying was involved.&lt;br /&gt;&lt;br /&gt;Some scoffed at the word "sponsored", saying that they fail to see how someone paying for a guild website or vent falls into the category of sponsorship. The reply the skeptics got from hardcore players was, "you have no idea."&lt;br /&gt;&lt;br /&gt;This was what led me to write my article. How is it that some one or some people, with the intention of taking the clan or guild one step up, can strengthen the bonds within a team by adding value with a service?&lt;br /&gt;&lt;br /&gt;The key, is initiative.&lt;br /&gt;&lt;br /&gt;Would a hardcore &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;WoW&lt;/span&gt; raiding guild have achieved so much if they spent time worrying about who was going to pay for the next month of vent or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;webspace&lt;/span&gt;? Would the communication between the players be as effective if not for voice? Would you trust your teammates as friends if you didn't find out that little extra about their real-life through the forums or chats? Most importantly, you wouldn't have as much fun as you are having right now if not for the knowledge that your teammates are having fun with you because of who they are.&lt;br /&gt;&lt;br /&gt;If you have to worry about the transparency of &lt;a href="http://www.wowwiki.com/Dragon_kill_points"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;DKP&lt;/span&gt;&lt;/a&gt; for every single raid, I don't think the incentive to show up on time for the raid would be as great for anyone. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;DKP&lt;/span&gt; means loot priority and loot priority usually means you get a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;raidspot&lt;/span&gt;. The reason why so many &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;WoW&lt;/span&gt; guilds fall apart is because of internal disputes and drama which usually involve loot.&lt;br /&gt;&lt;br /&gt;I suspect that in the world of gaming, initiative and transparency from individuals is what defines pro-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;ness&lt;/span&gt;. Regardless monetary or effort. It adds value by increasing communication and awareness between members both in-game and in real life.&lt;br /&gt;&lt;br /&gt;Even though we don't see him much, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Spiddy&lt;/span&gt; has already kindly funded our site and vent for this whole year. Simple value-add acts which help forge a stronger relationship through communication. With no expectation of return, that in itself, is sponsorship.&lt;br /&gt;&lt;br /&gt;In conclusion, sponsorship, in all its forms, are acts of individuals which add significant value in generating unity amongst players. It most definitely is one of the many key components to the success of any clan or guild, one that I will continue to support.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_39"&gt;End note&lt;/span&gt;:&lt;br /&gt;Anyway, a new vent will be setup soon so hang in there! The new vent details and passwords will be emailed to the email address that you have provided us. However, if you think that you might have changed emails or would like the email forwarded to another address, please let me know.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-537490623418571892?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/537490623418571892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2008/12/sponsored.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/537490623418571892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/537490623418571892'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2008/12/sponsored.html' title='Sponsored'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-144984561353129342.post-227243943424215804</id><published>2008-12-16T23:46:00.001-08:00</published><updated>2008-12-16T23:46:58.752-08:00</updated><title type='text'>test title</title><content type='html'>test text.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/144984561353129342-227243943424215804?l=orchidblacklist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://orchidblacklist.blogspot.com/feeds/227243943424215804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://orchidblacklist.blogspot.com/2008/12/test-title.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/227243943424215804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/144984561353129342/posts/default/227243943424215804'/><link rel='alternate' type='text/html' href='http://orchidblacklist.blogspot.com/2008/12/test-title.html' title='test title'/><author><name>Gad Tan</name><uri>http://www.blogger.com/profile/10003098649095201437</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
